Why I (and probably 600,000 others) stopped playing World of Warcraft | VentureBeat

Why I (and probably 600,000 others) stopped playing World of Warcraft | VentureBeat

Blizzard’s flagship online game, World of Warcraft, shed around 600,000 players in the last quarter even though it released one of its most successful expansion packs yet. Blizzard chief executive Mike Morhaime said players blitzed through the content faster than the developers expected.

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